Games

Thesis: Currently finishing testing, this is the board game project which corresponds to my thesis on a universal system of the creation of emotion in games using primal emotions. Information on the paper will be posted after publication, but progress of the game itself will be posted here in the meantime.

Best Thesis Proposal Award 2008 Winner

Genesis: Excerpts from a serious game design exploring religious zealism pitted against militaristic politics and naive idealism. The player controls characters on all sides of the divide, with branching narrative lines and multiple endings based upon the moral choices he has to make.

Astrum Fas: This was an early Unreal 3 beta mod made in the Roboblitz engine. Screen caps, design files, and bg music included.

Workbench: A small flash game which explores the creation of unique combinations by means of a visual metaphor. Rather silly.

Belle Isle WIP: Another game in progress, a playable demo level will be complete by the end of March, housed in Adventure Game Studio. This is a serious game, based on the mass deportation of the Acadians from present day Nova Scotia in 1755 by British soldiers. It follows the tale of a man attempting to reunite his family after they were torn apart.

Honorable Mention Entelechy Award 2008 for Digital Game

Non-Digital Prototypes: A collection of non-digital games all in at least a playable prototype stage, complete rules included.