This card game was inspired by my own recent wedding, and by the amount of aggrivation that goes into planning a destination wedding with no coordinator. The player takes the role of a coordinator who, due to time constraints, did not get all the information he should have from his client bride. He and the other players need to compete for the limited vendor resources in the city, buy or bid the vendors, and try to figure out their brides tastes and theme wishes or guess and hope for the best.

For 2 - 8 Players


Bride Cards - The bride is represented by 3 different cards: Taste, Color, and Style. These cards describne the top likes and hates of each bride in these categories, from liking the color green to hating renfaire weddings.

Vendor Cards - These include seven different vendor and items cards that the coordinator needs to buy for the wedding to be complete - gown, venue, flowers, cake, catering, music and favors. Of the seven cards, there are eight different cards for each, ranging in price and value.

Decoder Cards - One for "Likes" and one for "Hates". When given the chance, a player may take the decoder card and look at one of the bride's likes or hates. He may only ever look at another player's bride card.

Chance Cards - Cards mixed in with the Vendor cards, ranging from more credit lines available to lawsuits.

Bridezilla Cards - Bridezilla cards are a phone call from the player's client, who for whatever reason, makes you trash a vendor with no refund.

Money - Normal bank notes ranging in value from $20 to $500

Setup: Every player draws on color, style, and taste card, keeping them face down in front of them. These represent their bride's wishes. The banker then gives everyone $10,000 to plan their budget on. The remainder of the bride cards are set aside and the vendor, chance, and bridezilla cards are shuffled together and the deck is placed in the middle of the table for easy reach by all.


The first player draws a card from the deck and places it in front of him. If it is a bridezilla or chance card, he must play it immediately. If it is a vendor card, he may decide to buy it for the price listed, pass it, or open it up for auction. If he wishes to buy, he merely gives the banker the required cash and then places the vendor card in front of him face up. If he passes, he places the card in the discard pile. Auctions open up at the vendor's sell price and begin with the player to the right of the current player. Each player may offer a bid to buy the selected bidder if they wish, bidding does not need to continue in order. The highest bidder pays the agreed upon price to the bank and takes the vendor card.

During each subsequent turn, a player draws a card from the deck or may pick up and buy the top vendor card from the discard pile. Discard pile vendors may not be auctioned. At the end of his turn, a player may offer to sell an unwanted vendor card to the bank for the price listed, or attempt to sell it to any other player.

Once the deck has been gone through once, play is over and points are tallied. The players first add up all the points on the vendor cards they bought - these typically range between 1 and 4. Then they subtract one point each for each kind of vendor card they did not have a chance to purchase. For example, Mike bought 6 of the 7 vendor cards, but ran out of money and couldn't afford flowers. He subtracts 1 point for not having flowers.

Then each player reveals his bride cards. For each like that matches something he bought, he gains 5 points. For each hate, he loses 5 points. For example, Mike bought the sophisticated white cake and the sophisticated string quartest. Revealing his bride's taste card he discovers his client is in fact sophisticated, so he gains 10 points. However, revealing the color card he discovers that his bride hates white and loses 5 points for the cake.

Victory: The player with the highest number of points wins.